Close

1. Identity statement
Reference TypeConference Paper (Conference Proceedings)
Sitesibgrapi.sid.inpe.br
Holder Codeibi 8JMKD3MGPEW34M/46T9EHH
Identifier8JMKD3MGPAW/3M9NDQL
Repositorysid.inpe.br/sibgrapi/2016/08.17.04.15
Last Update2016:08.17.04.15.32 (UTC) administrator
Metadata Repositorysid.inpe.br/sibgrapi/2016/08.17.04.15.32
Metadata Last Update2022:05.18.22.21.08 (UTC) administrator
Citation KeyMarquesGois:2016:InLiSh
TitleInteractive lighting and shading of 2.5D models
FormatOn-line
Year2016
Access Date2024, May 03
Number of Files1
Size3342 KiB
2. Context
Author1 Marques, Bruno Augusto D
2 Gois, João Paulo
Affiliation1 Universidade Federal Fluminense, Universidade Federal do ABC
2 Universidade Federal do ABC
EditorAliaga, Daniel G.
Davis, Larry S.
Farias, Ricardo C.
Fernandes, Leandro A. F.
Gibson, Stuart J.
Giraldi, Gilson A.
Gois, João Paulo
Maciel, Anderson
Menotti, David
Miranda, Paulo A. V.
Musse, Soraia
Namikawa, Laercio
Pamplona, Mauricio
Papa, João Paulo
Santos, Jefersson dos
Schwartz, William Robson
Thomaz, Carlos E.
e-Mail Addressbrunodortamarques@gmail.com
Conference NameConference on Graphics, Patterns and Images, 29 (SIBGRAPI)
Conference LocationSão José dos Campos, SP, Brazil
Date4-7 Oct. 2016
PublisherSociedade Brasileira de Computação
Publisher CityPorto Alegre
Book TitleProceedings
Tertiary TypeMaster's or Doctoral Work
History (UTC)2016-08-17 04:15:32 :: brunodortamarques@gmail.com -> administrator ::
2022-05-18 22:21:08 :: administrator -> :: 2016
3. Content and structure
Is the master or a copy?is the master
Content Stagecompleted
Transferable1
Keywords2.5D Model
Shading
Texture
Color
AbstractRecent Advances in Computer assisted-methods for designing and animating 2D drawings allowed artists to achieve distinctive design styles while reducing the artists workload. An advance that has gained particular attention is the 2.5D modeling, which simulates 3D transformations from a set of 2D vector arts. However, previous 2.5D modeling techniques have not allowed the use of interactive lighting and shading effects. In this work, we present a technique to achieve interactive 3D shading effects to 2.5D modeling1. Our technique relies on the graphics pipeline to infer relief and to simulate shading effects in 2.5D models in real-time. We demonstrate the application of the technique with several shading and texture effects as examples, including: Phong, Cartoon and Gooch shadings, as well as environment mapping, fur simulation, procedural animated texture mapping and (object-space and screen-space) texture hatching.
Arrangementurlib.net > SDLA > Fonds > SIBGRAPI 2016 > Interactive lighting and...
doc Directory Contentaccess
source Directory Contentthere are no files
agreement Directory Content
agreement.html 17/08/2016 01:15 1.2 KiB 
4. Conditions of access and use
data URLhttp://urlib.net/ibi/8JMKD3MGPAW/3M9NDQL
zipped data URLhttp://urlib.net/zip/8JMKD3MGPAW/3M9NDQL
Languageen
Target Fileinteractive-lighting-shading (1).pdf
User Groupbrunodortamarques@gmail.com
Visibilityshown
Update Permissionnot transferred
5. Allied materials
Mirror Repositorysid.inpe.br/banon/2001/03.30.15.38.24
Next Higher Units8JMKD3MGPAW/3M2D4LP
Citing Item Listsid.inpe.br/sibgrapi/2016/07.02.23.50 5
sid.inpe.br/banon/2001/03.30.15.38.24 1
Host Collectionsid.inpe.br/banon/2001/03.30.15.38
6. Notes
Empty Fieldsarchivingpolicy archivist area callnumber contenttype copyholder copyright creatorhistory descriptionlevel dissemination doi edition electronicmailaddress group isbn issn label lineage mark nextedition notes numberofvolumes orcid organization pages parameterlist parentrepositories previousedition previouslowerunit progress project readergroup readpermission resumeid rightsholder schedulinginformation secondarydate secondarykey secondarymark secondarytype serieseditor session shorttitle sponsor subject tertiarymark type url versiontype volume


Close